Tips And Trick Auto Tune Evo Protools

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Auto-Tune is one of the most widely used plug-ins in music production. This tutorial shows you the power within this amazing audio processor.

  1. Tips And Tricks Auto Tune Evo Pro Tools Free
  2. Tips And Tricks Auto Tune Evo Pro Tools Reviews
  3. Tips And Trick Auto Tune Evo Pro Tools For Sale

My Auto tune doesn't work in my Pro Tools 10 HD on Windows 10. Posted by 1 year ago. My Auto tune doesn't work in my Pro Tools 10 HD on Windows 10. Save hide report. R/ProTools Tutorials Tips Tricks & Shortcuts - January 2020. Jun 13, 2017 Henrik from Antares Audio Technologies shows you a great tip on how to get faster than real time audio tracking in Pro Tools 12.4 or above with Auto-Tune 8 Graphical Mode. Watch this video to.

Get the Auto-Tune 5 sound used on countless hits with Auto-Tune Classic Mode in Auto-Tune Pro and Auto-Tune Artist. Senior Product Specialist Henrik Bridger breaks it down for us in this step-by-step video tutorial on how to use Classic Mode. Tips and Tricks Video Tutorials Jun 1, 2019. INSERT AUTO-TUNE PLUG-IN-On the track you wish to edit, insert Auto-Tune EVO Plug-In as the first insert.-Select Input Type and choose the most appropriate setting for your audio. Most male vocals will be set as Low Male Vocal, high males and most females will be Alto/Tenor, and very high females will be Soprano.

In the 22 years since it’s inception (1997), Auto-Tune has been the industry standard for tuning vocals, and for good reason. From my own personal experience, it’s still my go-to tuning software, as it can keep up with my own workflow, and does exactly what I need it to do. There are many other tuning softwares available, but none have the proven to me better. In the past 20 years, I’ve never had a single negative comment, or even anyone notice that I’ve used a tuning software, which is exactly as it should be. There are many people out there wanting to lay blame on the tools for their work sounding robotic, or unnatural. I may take some heat for saying so, but this doesn’t have to be the case if you learn how to use your tools properly; pay attention to what the settings do. If something doesn’t sound right, keep tweaking until it does. It’s as simple as that. Now I must say though, there is a limit to how much tuning or editing you CAN do to a less than perfect performance. A common saying in the industry comes to mind - “You can’t polish a turd”. I could probably write an entire book on tuning vocals, but the intent here is to give you an inside look at the most commonly used parameters and how to use Auto-Tune in a more effective way….

The Correction Modes In Auto-Tune

There are two correction modes and ways to use Auto-Tune. There’s Auto Mode, also know as “lazy mode”, and Graphical Mode, also known as “Auto-Tune”. Auto Mode basically runs in real-time, and analyzes the audio as it passes through. It then determines what to do to the audio, as it passes through. Adjusting your settings can help it to do a better job of tuning, but nothing replaces your own ears on what needs to be tuned, and what does not. The only time I personally use Auto Mode is when I have several songs that need to be mixed in a very short amount of time, and there simply is not enough time, or budget, to properly tune the tracks. Graphic Mode is a bit more involved, but yields MUCH better results! Graphic Mode basically works like this: You capture (track pitch) the performance once into the plug-in, so it can be analyzed, displayed and edited. (Same for most other professional tuning software) Then, you choose which notes are to be tuned, and how, and which are to be left alone. This is far superior to every single bit of audio being automatically adjusted. By the way, if what you are trying to achieve with Auto-Tune is the T-Pain, or CHER effect, use Auto Mode with a very fast Retune Speed, and you can skip the rest of this article.

Auto Mode

Auto Mode is the default mode when opening Auto-Tune. It is designed to automatically analyze audio as it passes through, and tune up or down to the nearest note everything that passes through. With that being said, there are some very important things to pay attention to, as they will help you get much better results. Paying attention to a few of these settings following, you can minimize Auto-Tune attempting to tune things that should not be, such as vibrato and notes that are intentionally slurred from one note to another.

Input Type: This basic setting help Auto-Tune focus on specific frequency ranges and types based upon the type of content you are trying to tune. Always start here!

  • Soprano -For high or female voices
  • Alto/Tenor -For normal voices
  • Low Male -For Barry White
  • Instrument -For violins, violas, and other types of monophonic instruments
  • Bass Inst -For lower pitched instruments, and yes, it is quite common to tune a bass guitar.

Scale: Setting the scale to the actual key of your song will most certainly help minimize errors in automatically tuning. Chromatic is the default scale, and probably most popular, but setting the proper key of your song will narrow down the choices of tuning from eleven notes down to the seven within a given key. For example, you have a song in the key of “C”, which has no sharps or flats. A singer sings a little bit sharp on a trying to sing a “C”. If the note sang is closer to “C#”, Auto-Tune will try to tune the note up to “C#”, resulting in an improperly tuned note. When setting the scale to C Major in this same scenario, the singer would have to sing past “C#” for it to create and error and try to correct to a “D”. This is another great starting point for Auto Mode usage. As you can see from the picture to the right, there are many other scales to choose from, and yes, Auto-Tune is used world wide, and there are many other scales available to those around the world using alternate tuning and scales.

Retune Speed: This is one of the most important settings to pay attention to, as it sets how fast Auto-Tune will tune a note, similar to a glide or fade time from non-tuned to fully tuned processing. Setting a very fast time will remove any variations in pitch, but can yield some very unnatural results. But then again, this is a big part of creating the T-Pain/Cher effect. If this is what you are looking for, absolutely start here with a very fast time!

Humanize: This allows sustained notes to have a slower Retune speed than the shorter duration notes. Typically you would start a setting of 0 while setting the Retune speed, making sure all notes that need tuning are being tuned, then adjusting the Humanize will help with sustained notes from not sounding overly tuned, while still being fast enough to tune shorter duration notes.

Natural Vibrato: This is independent of your pitch settings and is used solely to tame natural vibrato of a performance. Leaving it at it’s default setting of 0, will not affect the original vibrato, but adjusting will minimize the amount of vibrato allowed. Once again, this is independent of pitch controls.

Targeting Ignores Vibrato: Turning this on can help with what Auto tuning tries to tune and what it ignores. If you have a track with a lot of vibrato, try turning this on and see if it helps. This is something that would typically be used with a lead type of vocal, allowing the natural vibrato to be ignored. Backing vocals typically shouldn’t have as much vibrato, therefore, minimizing vibrato is preferred.

Target Notes Via MIDI: This is quite fun to play with, along with fast Retune speeds. When engaging, Auto-Tune does nothing until a MIDI note is present from a keyboard or MIDI track, then it tunes to the MIDI notes present. You can then play in a melody from a MIDI device, and the track will be tuned to what you play.

Graphic Mode

Graphic Mode is the mode you will use the most often when quality is the primary concern. The advantage: Graphic mode allows you to specify which notes are to be tuned, and which are not, along with independent settings for each note to be tuned, instead of the global settings to be used for every note passing through in Auto Mode. Ready to get started?

Correction Mode to Graph: Pretty self-explanatory, slide or click the correction mode from Auto to Graph.

Options

Click on the options button next to correction mode to get here:

Enter buffer seconds: The default here is 240 seconds, which is 4 minutes at 44.1k or 48k sample rate, based upon your session settings. A minute song would require 300 seconds. There’s no need to set a really high buffer amount, as it uses much more RAM from your system. The max setting of 14400 would yield 4 hours on one track! If any of you actually need that much, I’d like to know what project you are working on.

Default Retune speeds: After learning a bit about retune speed from Auto Mode, you can set the default retune speeds for various tune settings in which I will discuss shortly here, but this is where you set your defaults.

Track Pitch in Autotune

The first thing we need to do is capture, or “Track Pitch”, our audio track into Auto-Tune so that it can analyze it, draw a graphic representation of the audio pitches, and respond appropriately. This allows Auto-Tune the time to not only respond quickly, but also to ramp in tuning before a note needs to be tuned, which is impossible in Auto Mode, as it is only running in real-time. So to get started:

  • Click on the “Track Pitch” button: It will turn “Red” when enabled to track pitch.
  • Play the track: Play your song from beginning to end, or section by section. As long as all the information that needs to be tuned is tracked in, you can then proceed.
  • Turn off the “Track Pitch” button: Self-explanatory, but necessary to start tuning.

Decisions decisions!

You have two options now for tuning. You can draw or auto-create lines/curves or notes. The difference is that notes are typically easier to work with and treat an area of audio as a block, or note, and a line or curve allows you to treat bends in between specific notes with a little more intent.

The Tools

There are a few tools to start with here and I’ll describe them briefly from left to right.

  • The Line Tool is used to draw multi-segment lines on the pitch graph. It is typically used when you want to hold a straight pitch, or bend evenly from one pitch to another.
  • The Curve Tool is used when you would like to free-hand draw in pitch correction. I personally find this one quite difficult to use.
  • The Note Tool is used to draw notes. These are constrained to specific pitches and cannot vary off of them. I tend to use these more often than the line tool.
  • The Arrow Tool is the most commonly used tool, as it is how you select and edit existing lines or notes.
  • The Scissors Tool is used to cut existing lines or notes into separate pieces for individual editing. I typically use this when notes or lines have been generated automatically, and need to be separated. We’ll take a look at automatically generating lines or notes shortly.
  • The Magnifying Glass is used for zooming. Simply click and drag a box around what you would like to zoom into, and release to zoom.
  • The I-Beam Tool is used to select an area of time to be used edit with in, or generate data between. This is also a commonly used tool.
  • The Hand Tool is used to move the display. Click and hold on an area of the screen, and then drag the screen to an area you would like to see. I find the scrolling functions on apple mice work quite nicely for this same purpose, so this one doesn’t get used much.

Manual Editing/Drawing of Lines and Notes in Auto-Tune

In this example above, after capturing (Track Pitch) a vocal into Auto-Tune, I selected the Line Tool, and then clicked on “Snap to Note” which forces any segments of a line to snap to a specific note. Upon clicking the last segment, it must be double-clicked to end the line. After drawing this line, it is still selected, and retune speed can be set for this line independently of other lines. If it is not selected for some reason, using the Arrow Tool, click on the line to re-select it, and then you can adjust the retuning speed. The advantage of using the Line tool is that, as shown, the bend from one note to another can be drawn in as well.

In this example to the below, I selected the Note Tool, and then drew in some notes. I’ve found that drawing notes from where they are on key, or crossing through the desired key, on the beginning and end of a note give the best results. The advantage of the working with Notes is that Notes can be moved from one pitch to another much easier than trying to move a line.

Automatically creating Lines and Notes in Auto-Tune

Select an area: Using the I-Beam Tool, select an area that you wish to generate notes or Lines/Curves> Personally, I like to select the duration of the entire song, and then fix the points that are not created to my satisfaction, rather than manually create each event, one by one.

Down at the bottom of the plug-in next to “Track Pitch” are the option for “Make Curve” and “Make Notes”, which are how we can auto-create “Notes” or “Line Curves”.

Make Curve: Clicking the Make Curve button will automatically draw a curved line, matching exactly the pitches captured in from the Track Pitch function earlier. As you can see to the right, there are green lines overlapping the detected pitches, and anchor points on either side of each detected event. These anchor points can be moved independently by clicking on, and dragging each anchor point up or down. This is particularly useful is in key, but starts drifting sharp or flat as a note is being held out. You need to use the Arrow Tool to manipulate these points.

In the example below, an area was first selected using the I-Beam Tool, then using the Arrow Tool, the Curves were moved up together to another pitch, keeping all the bending between notes still intact. If only part of a curve or line is to be moved, the line can be separated into two segments by clicking at the desired split point using the Scissors Tool. Now the segments can be individually manipulated.

In the example below, the “Make Notes” button was pressed after selecting the same area as described above. The advantage with working this way is that the only things being tuned, or manipulated are the notes that are being sustained, and the bending in-between notes is left alone. I find it particularly advantageous to modify these notes using the Arrow Tool. What I’ve found to give the best results is to drag the edges of each note to a crossing point, where the original audio is on, or crossing through, the correct pitch. By starting and stopping the tuning process on these points that are already in tune, I’ve found that I have much more transparent tuning, and less “T-Pain” sounding tuning.

Hopefully this is enough to get you started in Auto-Tuning, and has shed some light onto the mysterious world of tuning. Honestly, Auto-Tune has saved so many projects from bankrupting, and allowed thousands of productions to keep amazing performances, that in the past would have been performed over, and over, and over, and over again, until finally in key. Did anyone happen to think about the feeling, or emotion, left in a recording that an artist just finished singing for the 150th time? Yes, it may finally be perfectly in tune, but is the emotion of the singer still representing the initial idea of the song, and convincing all the listeners that this is a happy song. I think Elvis left the building about 145 takes back…. My point is, if a take sounds and feels great, but has a little pitch problems here and there, it’s worth tuning vs. beating the life out of a part until it is performed technically correct.

Trick

Until next time, happy tuning!

Mihai BoloniCreative Director & Avid Expert Pro Tools instructor
Mihai has made it his life's work to help others in the audio industry. Mihai gained experience as an audio engineering Full Sail Instructor in early 2000's and joined ProMedia in 2002. Since then, he has become one of Avid's Top Leading and most experienced and in-demand Instructors Worldwide, with clients who come to him form all over the world. Corporate clients include MTV, PBS, NBC, Telemundo, The Voice's Chief Engineer Mike Bernard, Atlanta Public School System, countless professors from leading Universities, CNN, Turner Broadcasting, and the top producers, artists, and engineers in leading studios and record labels. For over 20 years, Mihai has continued to work as an Audio Engineer, Record Producer, Songwriter (ASCAP), Dog Lover, Record Label Owner, and Expert Level AVID Certified Pro Tools Instructor.

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If you've ever fiddled with the bass and treble settings on your car stereo, or tweaked the equalizer on your dad's old amplifier, then you've dabbled in the fine art of mixing. In digital audio production, mixing comes after all of the tracks have been recorded and edited. In the mix, the audio engineer needs to adjust all of the individual sound sources and tracks to create a balanced, polished, rich-sounding final product. It's harder than it looks.

In many ways, integrated hardware and software systems like Pro Tools have made the mixing process much more streamlined. But with thousands of Pro Tools plug-ins at your fingertips, it's also tempting to go overboard and end up with a mix that sounds overproduced. Here are some tips for getting the most out of your mix using Pro Tools.

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Tips And Tricks Auto Tune Evo Pro Tools Free

Compression is Key

If you've made your own home recordings, you'll notice how raw your tracks sound compared to the way recordings sound on CDs and the radio. This is because professional recordings have been compressed. Compression is the process of automatically balancing the dynamic levels of a track to make it sound warmer and smoother. Compression adjusts all of the very loud and very quiet parts of a track to create a balanced, more pleasing whole.

Pro Tools comes with several compression plug-ins that can be applied to individual tracks or entire songs. Pro Tools' compression plug-ins come with specific pre-sets for each instrument and vocal track. This way, you can isolate your kick drum track and apply a compression setting that's custom made for kick drums. If you don't like the way it sounds out of the box, you can adjust the compression plug-in's faders (attack, release, gain, et cetera) to achieve the exact effect you're looking for.

Automate, Don't Frustrate

One of the tremendous advantages of mixing on a digital audio workstation (DAW) like Pro Tools is that the software can do a lot of the busy work for you. For example, a lot of audio recording engineers have favorite track settings (compression, equalization, stereo pan) that they like to use for just about every song on the album.

Tips And Tricks Auto Tune Evo Pro Tools Reviews

Using Pro Tools' built-in automation functions, the engineer can record all of the adjustments he makes to the parameters of a track and automatically apply the same parameters to other tracks in the same song or other songs.

There's also another technique called snapshot automation, where you can select a section of a song across multiple tracks, automate the individual settings of each track, and apply those same multi-track settings to another section of the song or a new song entirely [source: Sound on Sound]. This can save valuable time during the mix and ensure a consistent sound across an entire album.

Save Processing Power with Sub-Mixes

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The mixing power of Pro Tools software is limited only by the processing power of your Pro Tools hardware. If you're a home user, you probably don't want to invest the thousands of dollars necessary to build a lightening fast professional Pro Tools system in your basement. If you start inserting multiple effects plug-ins to every track in your song, you might notice that your lightweight Pro Tools system starts to bog down, or even crash.

Here's a trick for creating sub-mixes or sub-groups for applying the same plug-in effect to multiple tracks while conserving processing power. In Pro Tools, you have the option of creating tracks called stereo aux inputs. Aux inputs can't be used to record and play back actual audio, but they can record plug-in settings.

So here's what you do. You apply a universal effect like reverb to an aux input track. Then you assign that track to one of your internal stereo busses. Now you can use an action called send to send each of the tracks to where you want to apply reverb through that same internal stereo bus [source: Sound on Sound]. The send action doesn't use nearly as much processing power as individual reverb plug-ins on each track, which frees up processing cycles for other effects.

For lots more information about Pro Tools and related topics, check out the links below.

Related HowStuffWorks Articles

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  • 'Fix it in the mix, with our useful Pro Tools mixing and automation tips.' Price, Simon. Sound on Sound. February 2002. (http://www.soundonsound.com/sos/Feb02/articles/pronotes0202.asp)
  • 'Lesson 4: Mixing in Pro Tools.' Edelstein, Andy. Berklee College of Music. (http://akami.www.berkleemusic.com/assets/display/3713077/berklee_protools_mixing.pdf)